Showing posts with label ZBrush Tutorials. Show all posts
Showing posts with label ZBrush Tutorials. Show all posts

Gnomon Creature Development

Sunday, April 25, 2010 · 0 yorum

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Gnomon.Master.Classes.2009.Creature.Development.With.Alex.Alvarez-HELL
3.4GB


http://rapidshare.com/files/380186050/h-gnmc09cdev.part01.rar
http://rapidshare.com/files/380185763/h-gnmc09cdev.part02.rar
http://rapidshare.com/files/380186146/h-gnmc09cdev.part03.rar
http://rapidshare.com/files/380185613/h-gnmc09cdev.part04.rar
http://rapidshare.com/files/380186297/h-gnmc09cdev.part05.rar
http://rapidshare.com/files/380186229/h-gnmc09cdev.part06.rar
http://rapidshare.com/files/380186191/h-gnmc09cdev.part07.rar
http://rapidshare.com/files/380186386/h-gnmc09cdev.part08.rar
http://rapidshare.com/files/380185919/h-gnmc09cdev.part09.rar
http://rapidshare.com/files/380185777/h-gnmc09cdev.part10.rar
http://rapidshare.com/files/380186316/h-gnmc09cdev.part11.rar
http://rapidshare.com/files/380185885/h-gnmc09cdev.part12.rar
http://rapidshare.com/files/380185783/h-gnmc09cdev.part13.rar
http://rapidshare.com/files/380185655/h-gnmc09cdev.part14.rar
http://rapidshare.com/files/380185954/h-gnmc09cdev.part15.rar
http://rapidshare.com/files/380185641/h-gnmc09cdev.part16.rar
http://rapidshare.com/files/380186107/h-gnmc09cdev.part17.rar
http://rapidshare.com/files/380185971/h-gnmc09cdev.part18.rar
http://rapidshare.com/files/380185849/h-gnmc09cdev.part19.rar
http://rapidshare.com/files/380186341/h-gnmc09cdev.part20.rar
http://rapidshare.com/files/380185600/h-gnmc09cdev.part21.rar
http://rapidshare.com/files/380186157/h-gnmc09cdev.part22.rar
http://rapidshare.com/files/380185646/h-gnmc09cdev.part23.rar
http://rapidshare.com/files/380186077/h-gnmc09cdev.part24.rar
http://rapidshare.com/files/380185988/h-gnmc09cdev.part25.rar
http://rapidshare.com/files/380185797/h-gnmc09cdev.part26.rar
http://rapidshare.com/files/380185708/h-gnmc09cdev.part27.rar
http://rapidshare.com/files/380185387/h-gnmc09cdev.part28.rar

Gnomon Creature And Character Design

· 0 yorum


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Gnomon.Master.Classes.2009.Creature.And.Character.Design.With.Neville.Page-HELL
814MB

http://rapidshare.com/files/380185248/h-gnmc09cacd.part1.rar
http://rapidshare.com/files/380185254/h-gnmc09cacd.part2.rar
http://rapidshare.com/files/380185238/h-gnmc09cacd.part3.rar
http://rapidshare.com/files/380185209/h-gnmc09cacd.part4.rar
http://rapidshare.com/files/380185279/h-gnmc09cacd.part5.rar
http://rapidshare.com/files/380185207/h-gnmc09cacd.part6.rar
http://rapidshare.com/files/380185043/h-gnmc09cacd.part7.rar

Digital Tutors - Creating Game Weapons in Maya and ZBrush

Tuesday, April 13, 2010 · 0 yorum

Digital Tutors - Creating Game Weapons in Maya and ZBrush
English | WMV3 792x656 | MP3 64 Kbps | 948 MB
Genre: eLearning

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we'll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we'll go through the process of sculpting and texturing the hammer in ZBrush. We'll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
Lesson Outline (12 lessons)

1. Introduction and Project Overview
2. Building the base mesh
3. Creating a uv layout
4. Transferring geometry to ZBrush
5. Sculpting the hammer head
6. Painting the hammer head
7. Deforming the handle geometry with textures
8. Converting textures to polygon colors
9. Outputting normal maps from ZBrush
10. Moving assets from ZBrush to Maya
11. Transferring color and normal maps in Maya
12. Creating custom specular maps

Screenshot
Digital Tutors - Creating 
Game Weapons in Maya and ZBrush

http://rapidshare.com/files/375577276/DT_CGWPMAYZB.part1.rar
http://rapidshare.com/files/375577282/DT_CGWPMAYZB.part2.rar
http://rapidshare.com/files/375577123/DT_CGWPMAYZB.part3.rar
http://rapidshare.com/files/375577181/DT_CGWPMAYZB.part4.rar
http://rapidshare.com/files/375576976/DT_CGWPMAYZB.part5.rar

Digital Tutors - Getting Started with Zbrush

Tuesday, April 6, 2010 · 0 yorum

Digital Tutors - Getting Started with Zbrush | FLV | 528 MB

In this course we will get up to speed quickly in Zbrush by getting a comprehensive overview of the available tools and techniques.

Lesson Outline (20 lessons)

01. Introduction and Project Overview
02. Pixols and the 2.5d canvas
03. Getting around the interface
04. Painting with 2.5d brushes
05. Working with tools
06. Importing geometry into Zbrush
07. Subdividing your geometry
08. Getting started with sculpting
09. Sculpting brush types and settings
10. Using strokes and alphas
11. Masking and hiding geometry
12. Working with materials
13. Polypainting in Zbrush
14. Rendering images and movies
15. Working with subtools
16. Using 3d layers
17. Posing characters using Transpose
18. Using Zspheres to create base geometry
19. Creating Normal and Displacement maps
20. Extending Zbrush with plugins


Screenshot

 

Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3

Monday, April 5, 2010 · 0 yorum

Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3
Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3
English | VP6F 782x646 | MP3 96 Kbps | 1.44 GB
Genre: eLearning
In this series of lessons we'll learn how to use some of the hard-surface sculpting tools in Zbrush.

Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we'll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We'll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes.



Lesson Outline

1. Introduction and Project Overview
2. Blocking in the main shape
3. Using Group Loops to modify topology
4. Refining the base sculpt
5. Sculpting hard-surface detail with the Polish brushes
6. Using masks to cut detail into the surface
7. Using auto-masking to sculpt group loops
8. Using the Planar brushes to cut in panels
9. Adding detail with custom alphas
10. Adding materials and color to the model
11. Building the jaw from primitive geometry
12. Adding the spine and cheek tubes
13. Using ReMesh All to combine multiple shapes
14. Building the base of the mechanical eyes
15. Adding connecting rods to the eyes
16. Adding pistons to the model
17. Adding mechanical teeth

Screenshot
Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3