Showing posts with label Digital Tutors. Show all posts
Showing posts with label Digital Tutors. Show all posts

Digital Tutors Introduction To RealFlow 4

Sunday, April 25, 2010 · 0 yorum

Digital Tutors Intro To RealFlow 4
Digital Tutors Intro To RealFlow 4 | 905 MB
Easily create realistic particle-based simulations and fluid effects using RealFlow4 with nearly 4 hours of project-based training. Perfect for new and experienced artists.


Popular highlights include: * RealFlow User Interface
* Exploring RealFlow's different particle emitter types
* Using Global and Exclusive Links
* Custom Waves
* Dynamic Forces
* Daemons
* Groups
* Surface Tension
* Particle Interaction
* Creating Realistic Splashing Liquid
* Using RealFlow's Gas Particles
* Importing Geometry into RealFlow
* Soft and Rigid Body Dynamics
* Exploring RealFlow's Elastic Particles
* Using Hypermesh RealWaves to create open water like ponds and oceans
* Generating Wetmaps
* Exporting RealFlow meshes back into your primary 3D package
* Export Central
* Constraints
* Organizing Simulation Files
* Particle Mesh Generation

http://rapidshare.com/files/380232194/DT.RealFlow4-.part01.rar
http://rapidshare.com/files/380232094/DT.RealFlow4-.part02.rar
http://rapidshare.com/files/380232158/DT.RealFlow4-.part03.rar
http://rapidshare.com/files/380232364/DT.RealFlow4-.part04.rar
http://rapidshare.com/files/380232089/DT.RealFlow4-.part05.rar
http://rapidshare.com/files/380232173/DT.RealFlow4-.part06.rar
http://rapidshare.com/files/380232055/DT.RealFlow4-.part07.rar
http://rapidshare.com/files/380232108/DT.RealFlow4-.part08.rar
http://rapidshare.com/files/380232236/DT.RealFlow4-.part09.rar
http://rapidshare.com/files/380232072/DT.RealFlow4-.part10.rar

Digital Tutors - Creating Game Weapons in Maya and ZBrush

Tuesday, April 13, 2010 · 0 yorum

Digital Tutors - Creating Game Weapons in Maya and ZBrush
English | WMV3 792x656 | MP3 64 Kbps | 948 MB
Genre: eLearning

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we'll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we'll go through the process of sculpting and texturing the hammer in ZBrush. We'll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
Lesson Outline (12 lessons)

1. Introduction and Project Overview
2. Building the base mesh
3. Creating a uv layout
4. Transferring geometry to ZBrush
5. Sculpting the hammer head
6. Painting the hammer head
7. Deforming the handle geometry with textures
8. Converting textures to polygon colors
9. Outputting normal maps from ZBrush
10. Moving assets from ZBrush to Maya
11. Transferring color and normal maps in Maya
12. Creating custom specular maps

Screenshot
Digital Tutors - Creating 
Game Weapons in Maya and ZBrush

http://rapidshare.com/files/375577276/DT_CGWPMAYZB.part1.rar
http://rapidshare.com/files/375577282/DT_CGWPMAYZB.part2.rar
http://rapidshare.com/files/375577123/DT_CGWPMAYZB.part3.rar
http://rapidshare.com/files/375577181/DT_CGWPMAYZB.part4.rar
http://rapidshare.com/files/375576976/DT_CGWPMAYZB.part5.rar

Digital Tutors – Set Dressing and Design in Maya

Monday, April 12, 2010 · 0 yorum


Digital Tutors – Set Dressing and Design in Maya | 1.26 GB

Learn a production workflow to layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in animated feature films.


Popular highlights include:

Using References in Set Design
Creating a Natural Layout
Story-telling Through Layout
Working with Art Direction
Creating Foliage with Paint Effects
Placing Models with geometryPaint
Displacing Geometry with Height Maps
Working with Issues of Scale; Rigging Props
Animating Props
Modeling Natural Objects and Props
Adding Procedural Texture
Adding mental ray Shaders
Painting Placement/Texture Guides
Importing Artwork
Scene Management

Lesson Outline (27 lessons)

01. Introduction and project overview; importing artwork of the island
02. Blocking in the island and coastline
03. Adding an ocean plane
04. Adding mid ground and back ground hills
05. Sculpting the beach with Artisan
06. Painting a layout guide onto the island
07. Building a palm tree
08. Working on the palm leaves
09. Finishing the palm tree model
10. Rigging the tree for interactive deformation
11. Arranging the trees on the beach
12. Building rocks
13. Adding texture procedurally
14. Placing rocks using geometryPaint
15. Building a vine with a bend deformer
16. Placing vines
17. Creating a natural layout with plants and bushes
18. Adding grass to transition areas; breaking up lines
19. Placing the hut and modifying terrain
20. Creating a sense of scale
21. Adding props to create a story
22. Painting the beach texture
23. Finishing the beach texture
24. Adding foliage to the mid ground hill with Paint Effects
25. Displacing the background hill with a height map
26. Adding a sky
27. Adding the ocean shader and environment fog; conclusion


Screenshot

http://rapidshare.com/files/375037446/Set.Dress.Des.part1.rar
http://rapidshare.com/files/375038040/Set.Dress.Des.part2.rar
http://rapidshare.com/files/375038029/Set.Dress.Des.part3.rar
http://rapidshare.com/files/375037627/Set.Dress.Des.part4.rar
http://rapidshare.com/files/375037455/Set.Dress.Des.part5.rar
http://rapidshare.com/files/375037660/Set.Dress.Des.part6.rar
http://rapidshare.com/files/375037353/Set.Dress.Des.part7.rar

Digital Tutors - Introduction to Physics in MotionBuilder

Sunday, April 11, 2010 · 0 yorum


Digital Tutors - Introduction to Physics in MotionBuilder
English | WMV3 792x656 | MP3 64 Kbps | 384 MB
Genre: eLearning

In this course we will learn how to use the Physics system in MotionBuilder

This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. This course will teach you how to use rigid body objects and how to make them active and passive as well as active only at collisions. We will also learn how to properly set-up ragdolls, which enable rigid bodies on characters, and the best ways to utilize ragdolls with rigid bodies for some knock out animation.

Lesson Outline (7 lessons)

1. Introduction and Project Overview
2. Setting up rigid body dynamics
3. Recording to keyframes
4. Setting the Activation options
5. Using animation with rigid bodies
6. Setting up ragdoll dynamics
7. Using rigid bodies and ragdolls

Screenshot

http://rapidshare.com/files/374845920/DT_ITDTPSMTBD.part1.rar
http://rapidshare.com/files/374845933/DT_ITDTPSMTBD.part2.rar
http://rapidshare.com/files/374845963/DT_ITDTPSMTBD.part3.rar
http://rapidshare.com/files/374845868/DT_ITDTPSMTBD.part4.rar

Digital Tutors Artists Guide to RenderMan for Maya 3

· 0 yorum

Digital Tutors Artists 
Guide to RenderMan for Maya 3
Digital Tutors Artists Guide to RenderMan for Maya 3
Runtime: 51 min. 54 sec. | Software: RenderMan for Maya 3.0
168MB
Created exclusively for Pixar, this Artist's Guide to RenderMan for Maya 3.0 is a great course for new users of this powerful rendering system. This course will cover the steps needed to load the plug-in, render your images and take control of the final quality of the render. Best of all it is a free course sponsored by Digital-Tutors and Pixar.

http://rapidshare.com/files/374658818/DTRfM3.part1.rar
http://rapidshare.com/files/374657589/DTRfM3.part2.rar
 

Digital Tutors Getting Started with Auto Rigs in Houdini

Saturday, April 10, 2010 · 0 yorum

Digital Tutors Getting 
Started with Auto Rigs in Houdini
Digital Tutors Getting Started with Auto Rigs in Houdini
English | WMV3 792x656 | MP3 64 Kbps | 400 MB | HF
Genre: eLearning

In this course we will get started with using Auto Rigs in Houdini to quickly rig characters
In this series of lessons, we will learn how to use the auto-rigging tools in Houdini. By using the auto-rig feature, we can build advanced custom rigs in a matter of minutes rather than hours so we can animate our characters quickly, consistently, and easily.



Lesson Outline (8 lessons)

1. Introduction and Project Overview
2. Overview of Auto Rigs
3. Examining some Animation Rig controls
4. Constructing a custom Auto Rig
5. Fitting the Auto Rig to a character
6. Fitting the fingers of the Auto Rig
7. Creating the Animation Rig from custom Auto Rig
8. Using the Deform Rig

Screenshot


Digital Tutors - Getting 
Started with Auto Rigs in Houdini

http://rapidshare.com/files/374506934/DT_GTSTARHOUDINI.part1.rar
http://rapidshare.com/files/374506483/DT_GTSTARHOUDINI.part2.rar

Digital Tutors Creating Realistic Eyes in Photoshop and Maya

· 0 yorum

Digital Tutors Creating 
Realistic Eyes in Photoshop and Maya


Digital Tutors Creating Realistic Eyes in Photoshop and Maya
English | WMV3 792x656 | MP3 64 Kbps | 987 MB
Genre: eLearning

In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and Maya.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures' color variations and other details. Once the texturing has been completed, we will jump into Maya, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look. Along the way we will be exploring many additional tips, tricks, and workflows that you will be able to use both in Photoshop and in Maya to help create more believable, realistic eyes for your characters

Lesson Outline (13 lessons)

1. Introduction and Project Overview
2. Creating UV snapshot for the eyes within Maya
3. Starting the iris shape in Photoshop
4. Building the first layer of iris fibers within Photoshop
5. Painting additional iris details within Photoshop
6. Altering coloration of various iris layers
7. Viewing initial eye texture within Maya
8. Painting eye veins within Photoshop
9. Finalizing eye texture within Photoshop
10. Creating a realistic eye material within Maya
11. Giving the eye a wet appearance in Maya
12. Simulating wet tissue in the corner of the eye
13. Making final alterations to our scene within Maya

Screenshot

Digital Tutors - Creating 
Realistic Eyes in Photoshop and Maya

http://rapidshare.com/files/374504971/DT_CRE4PS-MAYA.part1.rar
http://rapidshare.com/files/374505056/DT_CRE4PS-MAYA.part2.rar
http://rapidshare.com/files/374504773/DT_CRE4PS-MAYA.part3.rar
http://rapidshare.com/files/374504893/DT_CRE4PS-MAYA.part4.rar
http://rapidshare.com/files/374505133/DT_CRE4PS-MAYA.part5.rar

Digital Tutors - Digital Painting Facial Features

· 0 yorum

Digital Tutors - Digital Painting Facial Features
Digital Tutors - Digital Painting Facial Features
English | AVC1 784x644 | MP3 128 Kbps | 178 MB
Genre: eLearning
In this series of lessons, we'll learn how to draw various features of the face.

For each part of the face, we will begin by learning about the anatomy and musculature that makes up that area. We'll then move into the forms of that area that we need to keep in mind while we illustrate. Finally, we'll build upon our anatomy and forms to create a finished result. After we have our illustration, we will learn some variations that occur in real life and how we can use these variations to show things about our characters.

Lesson Outline (12 lessons)

1. Drawing the Eyes - Anatomy
2. Drawing the Eyes - Form
3. Drawing the Eyes - Final
4. Tips on Drawing the Eyes - Matching Features
5. Drawing the Nose - Anatomy
6. Drawing the Nose - Form
7. Drawing the Nose - Final
8. Tips on Drawing the Nose - Matching Features
9. Drawing the Mouth - Anatomy
10. Drawing the Mouth - Form
11. Drawing the Mouth - Final
12. Tips on Drawing the Mouth - Matching Features

Screenshot
Digital Tutors - Digital Painting Facial Features


More Info
http://www.digitaltutors.com/09/training.php?cid=25&pid=236

http://rapidshare.com/files/374499273/DT_DGPTFCFT.rar

Digital Tutors Mental Ray Workflows in Maya Caustics

· 0 yorum


Digital Tutors mental ray Workflows in Maya: Caustics
Runtime: 2 hrs. 39 min. |Software: Maya 8 and up
(Maya 2008 required for project files)
362MB | MOV

Learn creative practices for caustics, reflecting and refracting light rays, and time-saving rendering techniques that can be used in an array of scenarios that require caustic effects. Contains over 2 hours of project-based training. Perfect for intermediate artists.

Popular highlights include: Understanding Caustic Photons; Emitting Photons from Various Light Sources; Controlling Photon Energy and Decay Rates; Altering Photon Color Attributes; Separating Caustics from Direct Lighting; Tuning Caustic Scale, Radius, and Accuracy; Photon Tracing with Transparent Surfaces; Saving and Re-using Caustic Photons Maps; Dielectric Material Properties; Troubleshooting Rendering Errors; Using the Map Visualizer; Photon Interactions with Maya Materials; Photon Interactions with mental ray Materials.

http://rapidshare.com/files/374218499/dtmrwimc.part1.rar
http://rapidshare.com/files/374218632/dtmrwimc.part2.rar
http://rapidshare.com/files/374218358/dtmrwimc.part3.rar
http://rapidshare.com/files/374218544/dtmrwimc.part4.rar

Digital Tutors Modeling Interiors in 3DS MAX

Friday, April 9, 2010 · 0 yorum

Digital Tutors Modeling Interiors in 3ds Max

Digital Tutors Modeling Interiors in 3ds Max
  1.94 GB | Runtime: 5 hrs. 56 min
Learn a production workflow to interior set modeling and time-saving techniques that can be used in Film, Games, and Architectural Visualizations. Contains 5.5 hours of project-based training. Perfect for intermediate artists. 
Popular highlights include:
• AEC Walls
• AEC Foliage
• Parametric Doors
• Parametric Windows
• Parametric Stairs
• Customizing Parametric Objects
• Editing Parametric Objects
• Creating Complex Shapes with Splines
• Using Booleans on Geometry and Splines
• Inserting Edge Loops with Connect
• Drawing Geometry with Cut Tool
• Cloning Geometry, Shapes, and Sub-objects
• Adding Thickness with Shell Modifier
• Lattice Modifier
• Adding Surface Detail with Paint Deformation
• Working with Primitives
• Sweep Modifier
• Sections with Sweep Modifier
• Rendering Splines
• Adding Resolution to Spline Segments
• Editing Splines
• Extracting Splines with Section
• Converting Edge Selections to Splines
• Using Extrude, Bevel, and Inset
• Linking Objects Together
• Noise Modifier
• Attaching and Detaching Splines and Geometry
• Modifier Stack
• Instancing Geometry
• Lathe Modifier
• Adding Thickness to Splines with Modifiers
• Working with Groups

CD1
http://rapidshare.com/files/374157659/DT_3dsMaxModelInteriors_CD1.part1.rar
http://rapidshare.com/files/374157088/DT_3dsMaxModelInteriors_CD1.part2.rar
http://rapidshare.com/files/374157487/DT_3dsMaxModelInteriors_CD1.part3.rar
http://rapidshare.com/files/374157509/DT_3dsMaxModelInteriors_CD1.part4.rar
http://rapidshare.com/files/374157308/DT_3dsMaxModelInteriors_CD1.part5.rar
http://rapidshare.com/files/374156812/DT_3dsMaxModelInteriors_CD1.part6.rar
CD2
http://rapidshare.com/files/374157264/DT_3dsMaxModelInteriors_CD2.part1.rar
http://rapidshare.com/files/374157690/DT_3dsMaxModelInteriors_CD2.part2.rar
http://rapidshare.com/files/374157739/DT_3dsMaxModelInteriors_CD2.part3.rar
http://rapidshare.com/files/374157502/DT_3dsMaxModelInteriors_CD2.part4.rar
http://rapidshare.com/files/374158474/DT_3dsMaxModelInteriors_CD2.part5.rar
http://rapidshare.com/files/374157049/DT_3dsMaxModelInteriors_CD2.part6.rar
CD3
http://rapidshare.com/files/374157148/DT_3dsMaxModelInteriors_CD3.part1.rar
http://rapidshare.com/files/374157783/DT_3dsMaxModelInteriors_CD3.part2.rar
http://rapidshare.com/files/374157701/DT_3dsMaxModelInteriors_CD3.part3.rar
http://rapidshare.com/files/374157931/DT_3dsMaxModelInteriors_CD3.part4.rar
http://rapidshare.com/files/374157018/DT_3dsMaxModelInteriors_CD3.part5.rar
http://rapidshare.com/files/374157122/DT_3dsMaxModelInteriors_CD3.part6.rar

Digital Tutors MentalRay Workflows In Maya Final Gather

· 0 yorum

Digital Tutors MentalRay 
Workflows In Maya Final Gather
Digital Tutors MentalRay Workflows In Maya Final Gather
331MB | MOV | Video Training

http://www.digitaltutors.com/store/product.php?productid=3490
ILearn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Contains over 2 hours of project-based training for artists attaining convincing soft shadows and diffused lighting. Perfect for experienced artists.

Digital Tutors Introduction to Rigging in 3ds Max

· 0 yorum

Digital-tutors : Introduction to Rigging in 3ds Max [HF]
 Digital Tutors Introduction to Rigging in 3ds Max
HF | 1 GB
Run Time: 4 hrs. 3 min.
Software: 3ds Max 2008 and up (project files require 3ds Max 2009)
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.

• Reference Coordinate System
• Choosing an Axis Order for Control Objects
• Custom Toolbars
• Customizing Quad Menus
• Layers
• Expressions
• Wired Parameters
• Forward Kinematics vs. Inverse Kinematics
• List Controllers
• Position Constraint
• LookAt Constraint
• Orientation Constraint
• Link Constraint
• Control Objects
• Control Object Reservoir
• Bone Tools
• Mirroring Bones
• Scaling Bones
• The IK Solvers of Max
• Creating an FK Spline Rig
• IK FK Snapping
• Skin Modifier
• Morpher Modifier
• Skin Morph Modifier
• Skin Wrap Modifier
• Rigging Techniques
• Custom Parameters
• Smooth and Rigid Skinning
• Painting Weights
• Weight Tool and Weight Table
• Mirroring Envelopes
• Exporting Envelopes
• Angle Deformers
• Quick and Easy Muscles with Bones
• Selection Sets

Digital Tutors Introduction to Modeling in Maya

· 0 yorum

Digital Tutors Introduction
 to Modeling in Maya
Digital Tutors Introduction to Modeling in Maya
Runtime: 5 hrs. 17 min. | Software: Maya 8.5 and up
CD-1:637 MB | CD-2:633MB


Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists.

Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot;

http://rapidshare.com/files/373822804/DT_Intro_2_Modeling_CD-1.part1.rar.html
http://rapidshare.com/files/373823044/DT_Intro_2_Modeling_CD-1.part2.rar.html
http://rapidshare.com/files/373822837/DT_Intro_2_Modeling_CD-1.part3.rar.html
http://rapidshare.com/files/373824150/DT_Intro_2_Modeling_CD-1.part4.rar.html
http://rapidshare.com/files/373822973/DT_Intro_2_Modeling_CD-1.part5.rar.html
http://rapidshare.com/files/373822207/DT_Intro_2_Modeling_CD-1.part6.rar.html
http://rapidshare.com/files/373823745/DT_Intro_2_Modeling_CD-2.part1.rar.html
http://rapidshare.com/files/373823124/DT_Intro_2_Modeling_CD-2.part2.rar.html
http://rapidshare.com/files/373823399/DT_Intro_2_Modeling_CD-2.part3.rar.html
http://rapidshare.com/files/373823987/DT_Intro_2_Modeling_CD-2.part4.rar.html
http://rapidshare.com/files/373823700/DT_Intro_2_Modeling_CD-2.part5.rar.html
http://rapidshare.com/files/373823220/DT_Intro_2_Modeling_CD-2.part6.rar.html

Digital Tutors - Introduction to Tracking In Nuke

Thursday, April 8, 2010 · 0 yorum

Digital Tutors - Intro To Tracking In Nuke
Digital Tutors - Introduction To Tracking In Nuke
English | WMV3 792x656 | MP3 64 Kbps | 473 MB
Genre: eLearning
In this series of lessons we'll learn how to use Nuke's tracker to create keyframes from real life footage. This is an important technique for matching an image or animation's position, rotation, scale and perspective shift to film.

We'll begin this project by learning the basics of the tracker node and create a one point track using some simple footage. We'll then learn how to apply the tracker data to other nodes using expressions. We'll then learn how to do a two point track on real footage and create a black-bar effect over someone's eyes. We'll track the four corners of a TV to replace the image on the screen. Lastly, we'll then learn some tips for getting a track from difficult footage using color correct techniques.

Lesson Outline (9 lessons)

1. Introduction and Project Overview
2. Getting Started with the Tracker: 1 Point Tracking
3. Using the Tracker and Translate Nodes to apply animation
4. Creating a Two Point Track
5. Editing tracking data in Nuke
6. Four Point Tracking and Fixing Jumping Trackers
7. Using a Corner Pin and Edge Blur to replace our TV image
8. Compositing the reflection onto the 4 point track
9. Creating a clean track using color correction techniques


Digital Tutors - Intro To Tracking In Nuke

Digital Tutors – Introduction to Animation in 3ds Max

· 0 yorum

3Ds max Animation 
Learning
Digital Tutors – Introduction to Animation in 3ds Max | 448 MB

3Ds 
max Animation Learning

Digital Tutors - Introduction to Mental Ray in 3DS Max

· 0 yorum

DT_3ds Max Intro mentalray
Digital Tutors - Introduction to Mental Ray in 3DS Max | 321 MB
 
DT_3ds Max Intro mentalray

Digital Tutors Creating Cartoon Characters in 3Ds Max

· 0 yorum

Digital-tutors : Creating Cartoon Characters in 3ds Max [HF]
Digital Tutors Creating Cartoon Characters in 3Ds Max
 2.62 GB
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films

• Working with Reference Art
• Creating Animation-friendly Topology
• Using Splines to Create Geometry
• Attaching and Detaching Polygons
• Adding Viewport Backgrounds
• Exaggerating Proportions
• Adding Detail Strategically
• Bridging Polygonal Geometry
• Creating Stylized Hair
• Working with Multiple Pieces
• Creating the Illusion of Detail
• Cloning Geometry for Reuse
• Building from Primitives
• Using Extrude, Inset, and Bevel
• Modifying Sub-objects
• Working with Selections
• Setting up Non-spherical Eyes
• Previewing Smooth Geometry
• Using the FFD Space Warp
• Working in Symmetry
• Adding Temporary Color to Objects
• Simplifying Shapes
• Troubleshooting Edge Flow
• Sharpening Corners with Edges
• Modeling Wrinkles into Clothing
• Adding Seams to Cloth
• Using FFD Modifiers
• Creating Teeth
• Capping Border Edges
• Cloning Edges
• Working with Groups
• Adding Appeal

CD1

Digital Tutors Automotive Modeling in 3ds Max

Wednesday, April 7, 2010 · 0 yorum

Digital-tutors : Automotive Modeling in 3ds Max [HF]
Digital Tutors Automotive Modeling in 3ds Max
 2.88 GB | 4 DVD

Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include:

-Viewport Background Images
-Establishing Automotive Line Flow
-Creating Multiple Fitted Panels
-Redrawing Topology
-Adding Resolution to Tighten Edges
-Adding Edge Loops with Connect Tool
-Edge Loop and Ring Selections
-Converting Sub-object Selections
-Adding Geometry with Bridge
-Cloning Geometry and Shapes
-Attaching and Detaching Geometry
-Building Geometry with Splines
-Building Geometry with NURBS Curves
-Mirroring Geometry
-Symmetry Modifier
-Converting Parametric Geometry
-Previewing Smooth Geometry
-Creating Detail with Extrude Tool
-Importing Adobe Illustrator Curves
-Creating and Adding Realistic Materials
-Adding Bump Maps to Materials
-Creating UV Layouts
-Creating Geometry with Primitives
-Changing Geometry Creation Parameters
-Welding Vertices
-Creating Splines and Patches
-Edit/Delete Message Reply With Quote
CD1
http://rapidshare.com/files/373296940/DT_3dsMaxModelAuto_CD1.part1.rar.html
http://rapidshare.com/files/373297085/DT_3dsMaxModelAuto_CD1.part2.rar.html
http://rapidshare.com/files/373297717/DT_3dsMaxModelAuto_CD1.part3.rar.html
http://rapidshare.com/files/373297277/DT_3dsMaxModelAuto_CD1.part4.rar.html
http://rapidshare.com/files/373297278/DT_3dsMaxModelAuto_CD1.part5.rar.html
http://rapidshare.com/files/373296941/DT_3dsMaxModelAuto_CD1.part6.rar.html
CD2
http://rapidshare.com/files/373297716/DT_3dsMaxModelAuto_CD2.part1.rar.html
http://rapidshare.com/files/373297596/DT_3dsMaxModelAuto_CD2.part2.rar.html
http://rapidshare.com/files/373297365/DT_3dsMaxModelAuto_CD2.part3.rar.html
http://rapidshare.com/files/373297107/DT_3dsMaxModelAuto_CD2.part4.rar.html
http://rapidshare.com/files/373297329/DT_3dsMaxModelAuto_CD2.part5.rar.html
http://rapidshare.com/files/373297641/DT_3dsMaxModelAuto_CD2.part6.rar.html
CD3
http://rapidshare.com/files/373297573/DT_3dsMaxModelAuto_CD3.part1.rar.html
http://rapidshare.com/files/373297122/DT_3dsMaxModelAuto_CD3.part2.rar.html
http://rapidshare.com/files/373297458/DT_3dsMaxModelAuto_CD3.part3.rar.html
http://rapidshare.com/files/373297500/DT_3dsMaxModelAuto_CD3.part4.rar.html
http://rapidshare.com/files/373296912/DT_3dsMaxModelAuto_CD3.part5.rar.html
http://rapidshare.com/files/373297445/DT_3dsMaxModelAuto_CD3.part6.rar.html
CD4
http://rapidshare.com/files/373297251/DT_3dsMaxModelAuto_CD4.part1.rar.html
http://rapidshare.com/files/373297546/DT_3dsMaxModelAuto_CD4.part2.rar.html
http://rapidshare.com/files/373297154/DT_3dsMaxModelAuto_CD4.part3.rar.html
http://rapidshare.com/files/373297579/DT_3dsMaxModelAuto_CD4.part4.rar.html
http://rapidshare.com/files/373296939/DT_3dsMaxModelAuto_CD4.part5.rar.html
http://rapidshare.com/files/373297627/DT_3dsMaxModelAuto_CD4.part6.rar.html
http://rapidshare.com/files/373296841/DT_3dsMaxModelAuto_CD4.part7.rar.html

Digital Tutors - Getting Started with Zbrush

Tuesday, April 6, 2010 · 0 yorum

Digital Tutors - Getting Started with Zbrush | FLV | 528 MB

In this course we will get up to speed quickly in Zbrush by getting a comprehensive overview of the available tools and techniques.

Lesson Outline (20 lessons)

01. Introduction and Project Overview
02. Pixols and the 2.5d canvas
03. Getting around the interface
04. Painting with 2.5d brushes
05. Working with tools
06. Importing geometry into Zbrush
07. Subdividing your geometry
08. Getting started with sculpting
09. Sculpting brush types and settings
10. Using strokes and alphas
11. Masking and hiding geometry
12. Working with materials
13. Polypainting in Zbrush
14. Rendering images and movies
15. Working with subtools
16. Using 3d layers
17. Posing characters using Transpose
18. Using Zspheres to create base geometry
19. Creating Normal and Displacement maps
20. Extending Zbrush with plugins


Screenshot

 

Digital Tutors - Advanced Compositing Workflows with Maya and After Effects

Monday, April 5, 2010 · 0 yorum

Digital Tutors - Advanced Compositing Workflows with Maya and After
 Effects
Digital Tutors - Advanced Compositing Workflows with Maya and After Effects
English | WMV3 792x656 | MP3 64 Kbps | 1.32 GB
Genre: eLearning
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration.


Lesson Outline

1. Introduction and Project Overview
2. Preparing Maya scene for multi-pass rendering
3. Creating Contribution Maps for multi-pass rendering
4. Setting up render passes in mental ray
5. Using Custom Color Buffers to render specialized passes
6. Creating new Render Layers and using Layer Overrides
7. Importing our render passes and creating Proxies
8. Using Blending Modes to composite our ant
9. Color Correcting various passes with effects and masks
10. Creating a Lightwrap to tie the Foreground to the Background
11. Tweaking our Matte to Remove a Black Outline
12. Painting our Matte image to fix issues with the feet
13. Setting up a Basic Depth-of-Field effect using the Depth pass and Color Correct
14. Adding to our Depth-of-Field with another Blur Effect
15. Adding Depth-of-Field to the background
16. Fixing haloing by extending the Depth with a basic Minimax
17. Advanced Minimax Layering to correctly extend the Depth
18. Using an Expression to simplify the Minimax layering
19. Fixing the depth matte and the ant matte to remove DOF errors
20. Adding Chromatic Aberration to our image
21. Adding and Tweaking Grain for that final level of detail

Screenshot
Digital Tutors - Advanced Compositing Workflows with Maya and After
 Effects