Digital Tutors Introduction to Rigging in 3ds Max

Friday, April 9, 2010 ·

Digital-tutors : Introduction to Rigging in 3ds Max [HF]
 Digital Tutors Introduction to Rigging in 3ds Max
HF | 1 GB
Run Time: 4 hrs. 3 min.
Software: 3ds Max 2008 and up (project files require 3ds Max 2009)
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.

• Reference Coordinate System
• Choosing an Axis Order for Control Objects
• Custom Toolbars
• Customizing Quad Menus
• Layers
• Expressions
• Wired Parameters
• Forward Kinematics vs. Inverse Kinematics
• List Controllers
• Position Constraint
• LookAt Constraint
• Orientation Constraint
• Link Constraint
• Control Objects
• Control Object Reservoir
• Bone Tools
• Mirroring Bones
• Scaling Bones
• The IK Solvers of Max
• Creating an FK Spline Rig
• IK FK Snapping
• Skin Modifier
• Morpher Modifier
• Skin Morph Modifier
• Skin Wrap Modifier
• Rigging Techniques
• Custom Parameters
• Smooth and Rigid Skinning
• Painting Weights
• Weight Tool and Weight Table
• Mirroring Envelopes
• Exporting Envelopes
• Angle Deformers
• Quick and Easy Muscles with Bones
• Selection Sets

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